Post Date
Apr 19 2024

3D Realistic Character Animation Using 3D Laser Scanning and Photogrammetry and Bio-Mechanical Motion Capture

This project aimed to generate animations using 3D laser scanners and Bio-Mechanical motion capture. Using point cloud data, 3D laser scanners were used to create a mesh of several kinds of objects. These body meshes were refined to generate a 3D model. A body model can be generated by applying CGI on body mesh and skeleton. Bio-Mechanical motion capture is used to record actions performed by the actor. Such actions can then be used to generate a skeleton performing that action. Once an action has been recorded then this action skeleton can be applied to the CGI body model. This generates an animation of the body performing that action. Multiple actions can be recorded and applied to the CGI body model which can be combined to make clips ranging from small videos to full-fledged animated movies. It can also be used in making cut scenes for games or recording actions such as swinging a sword, throwing a projectile etc.